Changelog
Changelog · game and wiki · newest first
2026-09-21 — Wiki launch
Section titled “2026-09-21 — Wiki launch”- NARAMO TCG WIKI published at wiki.naramo.lol: Getting started, How to play, Cards (with one page per Critical Mass card, generated from the catalogue), Economy, Lore, Meta.
- Browser editor for the wiki team at
/editor(page tree, markdown editor with preview, image upload, publish).
2026-09-21 — Game: economy and play contracts frozen
Section titled “2026-09-21 — Game: economy and play contracts frozen”- Shop and XP — XP as the only currency; shift pay every 6 h with streaks; three free daily crates; Daily Packs with rolls; daily card offers; weekly Spotlight; the 400-XP Critical Mass Booster.
- Promotion (merging) — ten levels, per-instance timers up to 48 h, stat gains, holo / alt / clearance / rarity rolls, Rush at 5 XP a minute.
- Trading — the 40 % fairness floor, the XP sweetener capped at 30 % on one side, 12 items a side, 72-hour expiry.
- Play — Ranked (Elo, Plant Security rank tiers), Casual, Training against the NAMS Training Officer; 90-second shift clock; the arena lesson narrated by the Shift Supervisor.
- Reveal lines revised to lore-only text: STATIONED / POWER ORDER COMPLETE / HAZARD PAY BILL IN EFFECT / REACTOR OVERHEAT / REACTOR SHUTDOWN / UNFORESEEN CONSEQUENCES / COMPLETE SKALA FAILURE → REMOVED BY 2NIA / EXECUTIVE ACT ISSUED. Packs are supply crates; staff grants are Issued by NAMS; the promo tier is Executive Act.
2026-09-21 — Game engine v1
Section titled “2026-09-21 — Game engine v1”Everything in the design that the 30 Critical Mass cards can exercise is implemented as written. Interpretations where the design left room:
- Recall is an Operations action rather than a Shift Start prompt.
- Posts are assigned automatically (Reactor Hall counts up to two stationed OPERATORs).
- The SCRAM lockout counter is removed at the start of each own Shift Start, before Base Load; the reactor restarts in that same shift.
- All COOL effects are refused while SHUT DOWN (“nothing to cool”); HEAT still applies; Reactor Hall’s Refuel is allowed.
- LOCKDOWN lifts at the beginning of the locking player’s next Shift End.
- A SITE-WIDE Incident’s DURATION only decrements in the deploying player’s Incident phase, so a Hostile Raid denies the opponent three Power Order checks.
- An exhausted but stationed OPERATOR still counts for the Power Order check but cannot block.
- Drawing from an empty deck draws nothing; there is no deck-out loss.
- Gubby is played face down as REDACTED; its reveal is offered in the controller’s own Incident phase.
Known limitations (v1)
Section titled “Known limitations (v1)”| Card | Ability | Why it is inert today |
|---|---|---|
| Class 2 Lockdown | “If you control a Personnel with GRANTS Q, this is REACTIVE.” | No response window on the opponent’s shift yet, and Swipes are lost at Shift End. The LOCKDOWN itself works on your own shift. |
| Senior Guard | “When this blocks a strike, that strike’s HACK value is 0.” | A blocked strike already deals nothing to its target, so the hack never applies. |
| Federal Ranger, 1SFA Operator | SCAN-IMMUNE | The only CAMERA SCAN in the set looks at a hand, never at a Personnel. |
| 1SFA Operator | DISGUISE — “counts as STRATOCRACY for opposing cards’ text” | No Critical Mass card reads the opponent’s factions. The unblockable first strike is live. |
| Plant Director | EXECUTIVE “one-per-server” | Already covered by UNIQUE. Auto-fired on SCRAM is live. |
| Control Room | “Posts (2)” | No stationed bonus text is printed; informational. |
| Gubby | “Reveal during any Incident phase” / CIVILIAN → WANTED | Reveal only in the controller’s own Incident phase; WANTED has no consumer in the set. |
Clearance ceiling. In the 30-card slice the only DEFENSE grant below B is the Control Room (C). Cards printed B, A or Q on the DEFENSE side (Shift Manager, TRT Squad Leader, D-23 STAR, VT-6, Mortar Attack, Class 2 Lockdown, Exigent Circumstances Act, Plant Director) are collectible and tradeable but cannot be played from Level C until a B grant (Head Technician in the design) ships. Hostile decks reach A and Q through the Hacking Device and the Federal Ranger. See Clearance and Swipes.
Doctrines, COMMANDER, MEDIC and WANTED / arrest are not printed on any Critical Mass card yet.
Open balance questions
Section titled “Open balance questions”Under prototype play: Base Load 150 vs 200 K; 100 K per unblocked ATK; the shift-8 Perfect Shift clock; DEFENSE mirrors; whether exhausting a stationed unit should un-station it; SCRAM lockout 4 vs 3; HACK stacking (Ranger + Device = 2 per strike); the limits (Swipes 6, Facilities 6, Roster 7, Alarm Board 3); “assumed B” for hostiles; first-player advantage; whether the Cold band should have an upside.