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Strikes and blocks

Combat · Strike · Intercept · Sabotage

During Operations, a READY Personnel that is not under ORIENTATION and not STATIONED may strike one target; it becomes EXHAUSTED:

  • an opposing Personnel — any Personnel may do this;
  • an opposing FacilityRAIDER only;
  • the opposing reactorRAIDER only.

Only RAIDER-trait Personnel can touch a reactor or a Facility. DEFENSE Personnel fight people and block.

The defender may intercept any strike with one STATIONED Personnel that is not exhausted. Damage is simultaneous: the striker deals ATK to the blocker, the blocker deals ATK to the striker. Two exceptions:

  • GUARD blockers deal their damage first; if the striker dies, it deals nothing.
  • A striker holding the M80 AMR deals its damage first when it fights a Personnel. Against a GUARD blocker the two cancel out and damage is simultaneous.

A blocked strike deals nothing to its original target. The Senior Guard’s “HACK value is 0” is a reminder of the same rule: a blocked reactor strike never hacks.

TargetResult
PersonnelStriker deals ATK; the target deals its ATK back (they fight). Both take persistent damage.
FacilityStriker deals ATK to Integrity. At 0, the Facility is destroyed — and any GRANTS it gave is gone at once.
ReactorHEAT (ATK × 100) to the defender’s core. Sabotage of coolant valves, feedwater and rods is abstracted into that one number. A Personnel with HACK n may instead add n HACK counters.
  • Stationing is the only way to block, and it is opt-in and visible: a roster of ready-but-unstationed guards cannot intercept.
  • GUARD (first strike when blocking) is the SECFOR / GSP signature. Junior Watchman, Senior Guard, Reserve Enlisted and the TRT Squad Leader all have it.
  • The TRT Squad Leader, while stationed, stops RAIDERS striking your Facilities outright.
  • LOCKDOWN (Class 2 Lockdown, Plant Director’s Exhaust) is the executive answer: nothing of yours can be struck until your next Shift End, and no HACK counters can be added — at the cost of that shift’s Power Order.
  • ARMOR on the VT-6 “Monarch” ignores every source with ATK ≤ 1, which is every Conscript that is not in a pack of three.
  • Bloxian Support Operative cannot be blocked by ATK 0 Personnel: an operator-only roster cannot stop it.

Player A (DEFENSE) has a stationed Junior Watchman with a Weston SMG (ATK 2, HP 3+1, GUARD) and an exhausted Reactor Operator. Player B (ASSAULT) has three WNAF Conscripts (ATK 2 each with Chainbreaker) and a Federal Ranger (ATK 2, HACK 1) with a Hacking Device (HACK 2 total).

  1. Conscript #1 strikes A’s reactor. A intercepts with the Watchman: GUARD deals 2 first, the Conscript (HP 2) dies, no damage back.
  2. Conscript #2 strikes the reactor. A has no other stationed, ready unit. Unblocked: HEAT 200.
  3. The Ranger strikes the reactor, unblocked. B chooses hack: 2 HACK counters on A’s SKALA panel.
  4. B deploys a Hostile Raid in the Incident phase. A’s next Base Load will be +150 K, or +200 K if a third counter lands.

The Watchman traded one Conscript for nothing; the other two strikes cost A 200 K and two counters. Two stationed guards would have held.