The shop
Shop · XP only · Logistical Operations · NAMS
The shop takes XP and nothing else. There is no premium currency, no marketplace, no purchase of any kind with money. Everything on the page rotates on real timers with real stock; there is no fake urgency.
The page
Section titled “The page”- Header strip: your XP balance, the SHIFT PAY tile with its six-hour countdown and streak flames, and the claim button (see XP and shift pay).
- Daily Packs row: three crates, each with its roll chips printed on the pouch, “RESETS IN hh:mm:ss”, price, and your counter (x / 3).
- Spotlight: one featured card at a discount with a stock bar (“7 of 10 left”) and the weekly countdown.
- Daily card offers: six single cards; holo offers shimmer.
- Permanent: the Critical Mass Booster.
Daily Packs
Section titled “Daily Packs”Every day at 00:00 UTC the scheduler generates three packs — Daily Pack 1–3 — each with 5–8 cards and a random roll set of two or three rolls drawn from:
| Roll | Effect |
|---|---|
| HAZMAT DETAIL | Cards from the Department of Energy only |
| SECFOR ISSUE | SECFOR and Stratocracy only |
| HOSTILE CONTACT | West Noobia and Bloxian only |
| PERSONNEL FILE | Personnel only |
| EQUIPMENT REQUISITION | Equipment only |
| HOLO PLATE | 50 % holo chance on every slot |
| RESTRICTED OR BETTER | The last slot draws from Restricted and above only |
| EXECUTIVE PRESENCE | The last slot draws Executive 60 % / Restricted Holo 40 % |
| DOUBLE RARE | Two Restricted-or-better slots |
| Z-CLEARANCE | The last slot draws Classified 15 % / Executive 35 % / Restricted Holo 50 % |
A roll set never empties the pool (if fewer than 8 cards match, the filter is dropped). Price is base-by-card-count plus roll weights, clamped to 250–600 XP; up to 3 per operator per day. Daily Packs stay openable after their window closes if you own them.
Daily card offers
Section titled “Daily card offers”Six cards a day, drawn from the published catalogue weighted toward Restricted and above (C 1 · U 2 · R 3 · RH 3 · X 2 · AA 1 · Z 0.5), one in three as a holo print. Price by rarity — C 60 · U 120 · R 350 · RH 700 · X 2,000 · AA 3,000 · Z 6,000 — doubled for holo. One per operator per offer; Executive, Archive Art and Classified offers carry 25 in stock.
Spotlight
Section titled “Spotlight”Weekly: one Restricted Holo or better card at 25 % off its list price, ten in stock.
Permanent
Section titled “Permanent”| Item | Price |
|---|---|
| Critical Mass Booster (8 cards) | 400 XP |
Buying
Section titled “Buying”A purchase locks your balance and the offer, checks the window, stock, your per-user count and your XP, then deducts the XP and grants the cards or crates in one transaction. If anything fails — sold out, limit reached, not enough XP — nothing changes. Purchases are limited to 30 a minute. Cards bought here are marked as granted in your inventory history with the purchase as the source.
Insufficient XP
Section titled “Insufficient XP”The page tells you where XP comes from: open crates, shift pay in hh:mm, or trade. It never suggests spending money, because there is nothing to spend it on.