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The shop

Shop · XP only · Logistical Operations · NAMS

The shop takes XP and nothing else. There is no premium currency, no marketplace, no purchase of any kind with money. Everything on the page rotates on real timers with real stock; there is no fake urgency.

  • Header strip: your XP balance, the SHIFT PAY tile with its six-hour countdown and streak flames, and the claim button (see XP and shift pay).
  • Daily Packs row: three crates, each with its roll chips printed on the pouch, “RESETS IN hh:mm:ss”, price, and your counter (x / 3).
  • Spotlight: one featured card at a discount with a stock bar (“7 of 10 left”) and the weekly countdown.
  • Daily card offers: six single cards; holo offers shimmer.
  • Permanent: the Critical Mass Booster.

Every day at 00:00 UTC the scheduler generates three packs — Daily Pack 1–3 — each with 5–8 cards and a random roll set of two or three rolls drawn from:

RollEffect
HAZMAT DETAILCards from the Department of Energy only
SECFOR ISSUESECFOR and Stratocracy only
HOSTILE CONTACTWest Noobia and Bloxian only
PERSONNEL FILEPersonnel only
EQUIPMENT REQUISITIONEquipment only
HOLO PLATE50 % holo chance on every slot
RESTRICTED OR BETTERThe last slot draws from Restricted and above only
EXECUTIVE PRESENCEThe last slot draws Executive 60 % / Restricted Holo 40 %
DOUBLE RARETwo Restricted-or-better slots
Z-CLEARANCEThe last slot draws Classified 15 % / Executive 35 % / Restricted Holo 50 %

A roll set never empties the pool (if fewer than 8 cards match, the filter is dropped). Price is base-by-card-count plus roll weights, clamped to 250–600 XP; up to 3 per operator per day. Daily Packs stay openable after their window closes if you own them.

Six cards a day, drawn from the published catalogue weighted toward Restricted and above (C 1 · U 2 · R 3 · RH 3 · X 2 · AA 1 · Z 0.5), one in three as a holo print. Price by rarity — C 60 · U 120 · R 350 · RH 700 · X 2,000 · AA 3,000 · Z 6,000 — doubled for holo. One per operator per offer; Executive, Archive Art and Classified offers carry 25 in stock.

Weekly: one Restricted Holo or better card at 25 % off its list price, ten in stock.

ItemPrice
Critical Mass Booster (8 cards)400 XP

A purchase locks your balance and the offer, checks the window, stock, your per-user count and your XP, then deducts the XP and grants the cards or crates in one transaction. If anything fails — sold out, limit reached, not enough XP — nothing changes. Purchases are limited to 30 a minute. Cards bought here are marked as granted in your inventory history with the purchase as the source.

The page tells you where XP comes from: open crates, shift pay in hh:mm, or trade. It never suggests spending money, because there is nothing to spend it on.