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Set 001 — Critical Mass

CM01 · CRITICAL MASS · 30 CARDS IN CIRCULATION

CRITICAL MASS is the first NARAMO TCG set. The full set is planned at 180 cards (see Rarities); the cards in circulation today are the prototype slice, IDs NAR-CM01-001 to NAR-CM01-030. They were chosen so that every faction has a playable core, both win paths exist, and each rule in How to play is exercised by at least one card. IDs are permanent: the remaining cards fill 031–180 without renumbering these.

Numbering runs by faction block (DOE → SECFOR → STRATOCRACY → WEST NOOBIA → BLOXIAN → NEUTRAL) inside each rarity band; the Classified card takes the last number of the slice.

RarityCards
Standard Issue (C)12
Service Grade (U)8
Restricted (R)5
Restricted Holo (RH)3
Executive (X)1
Classified (Z)1
FactionCards
Department of Energy7
SECFOR4
Noobic Stratocracy4
West Noobia4
Bloxian Commonwealth3
Neutral8
TypeCards
Personnel14
Equipment6
Facility4
Procedure3
Incident3

NEUTRAL carries the plant infrastructure every deck needs (Coolant Pumps, Control Room, Reactor Hall, Emergency Diesel Generators): the plant belongs to whoever holds it, so hostile decks can cool their own core too.

Clr is the Clearance requirement (— means none: the hostile “assumed B” rule). Cost is Swipes. Personnel show HP/ATK; Facilities show Integrity (I n).

#NameTypeFactionRarityClrCostStats
001Plant Maintenance InternPersonnelDepartment of EnergyCD12/0
002Reactor TraineePersonnelDepartment of EnergyCD22/0
003Junior WatchmanPersonnelSECFORCD12/1
004Security CarEquipmentSECFORCD1
005Reserve EnlistedPersonnelNoobic StratocracyCD23/1
006WNAF ConscriptPersonnelWest NoobiaC12/1
007Bloxian Support OperativePersonnelBloxian CommonwealthC22/2
008Weston SMGEquipmentNeutralCE1
009Coolant Pumps Alpha & BetaFacilityNeutralCD2I 3
010Relief Valve CyclingProcedureNeutralCC1
011Feedwater Pump TripIncidentNeutralCE1
012Mortar AttackIncidentNoobic StratocracyCBS2
013Reactor OperatorPersonnelDepartment of EnergyUC32/0
014Senior GuardPersonnelSECFORUD33/2
015D-23 STAREquipmentNoobic StratocracyUBS2
016Control RoomFacilityNeutralUD3I 4
017WN Hacking DeviceEquipmentWest NoobiaU2
018Emergency Diesel GeneratorsFacilityNeutralUD2I 3
019M80 AMREquipmentBloxian CommonwealthU2
020Class 2 LockdownProcedureDepartment of EnergyUA2
021Shift ManagerPersonnelDepartment of EnergyRBA43/0
022Hostile RaidIncidentWest NoobiaR3
023Federal RangerPersonnelWest NoobiaR33/2
024Exigent Circumstances ActProcedureDepartment of EnergyRA2
0251SFA OperatorPersonnelBloxian CommonwealthR32/2
026Reactor HallFacilityNeutralRHC4I 5
027TRT Squad LeaderPersonnelSECFORRHBS44/3
028VT-6 “Monarch”EquipmentNoobic StratocracyRHBS4
029Plant DirectorPersonnelDepartment of EnergyXA53/1
030GubbyPersonnelNeutralZZ21/0

Every card page shows the illustration, the frame chips (faction, rarity, type, keycard), the stat pods, the printed abilities and the one-line lore note, then a record table with the ID, the wiki page that sourced the name, and the artwork licence. The pages are generated from the same cards.json the game serves, by scripts/generate-cards.mjs, so they never drift from the catalogue.

Generated by scripts/generate-cards.mjs from src/data/cards.json (30 cards).