West Noobia
Faction · West Noobia · ASSAULT bloc
West Noobia (the Federal Republic of Noobia; leader Franklin Harigold; capital Saiph) is a democratic, free-market state that “functions largely as a puppet state of the Bloxian Commonwealth”, with about 650,000 soldiers, weaker ground forces and a superior navy and air force. It was “born from a civil split in the Noobic Republic”. (MH:Nations_and_Countries, FD:West_Noobia)
The official game description: “After a destructive Naval landing off the coast of East Noobia, WNSDF now begins attacks on Naramo and its Nuclear Plant.” In the TCG West Noobia is the ASSAULT bloc’s swarm faction — cheap RAIDERS, the Hacking Device, the Hostile Raid — in slate grey with blood red, the colours of “gray or dark green clothing, red nametags, and black rifles”.
| Team | Description (in-game) | Notes |
|---|---|---|
| West Noobian Assault Force (WNAF) — free | Duties: attack the facility, harass Logistics, “start a nuclear meltdown by capturing and securing the Control Room.” | Conscript 0 (T-42, T-29, BR-10, B63, M19, PMV) → Operative 10k (BR-18) → Senior Operative 20k → Field Sergeant 30k → Master Sergeant 50k (C-16) → Warrant Officer 100k (M52 APC “Garbage”) → Lieutenant → Captain → Detachment Commander 300k → Major General 500k. Cold-War-style Bloxian-made gear. Hostiles “assume a clearance of a B card” |
| Major General (“WN General”) | “The General of the joint ‘Northern Division’ of Federal Ground Defence Forces is personally responsible for overseeing and executing operation ‘Chainbreaker’ - a chain of naval invasions of northern regions of the Stratocracy.” | one per server. Doctrines: Armored Assault (an RH-2, a WN VT-6, two M41 Cannons), Infiltration Specialist (three M52 IFVs; opens the 14th Recon). Support: “FEET FIRST INTO HELL” (a paradrop of eight), Anti-Tank Supplies |
| 14th Field Reconnaissance Company | doctrine only; single-life infiltrators | BR-10 Suppressed; immune to camera scans |
| Federal Maritime Defense Force (FMDF) | “FMDF MEU Marines serves as the frontline force during the invasion of Naramo…” | Marine 0 → … → Force Captain 500k; M41 Anti Air, M52A2 APC, M52R1 VADS |
| Federal Ranger Regiment (FRR) | “The Rangers are the West Noobian’s premier special operations force responsible for reconnaissance and direct action.” | Candidate → Junior Ranger → Federal Ranger 25k → Senior Federal Ranger → Veteran Ranger → Chalk Leader → Field Major. Black uniform; BR-18A2, Weston Ranger; captured Security Cars and LLMVs; immune to camera scans; carries a Q-card; WN Hacking Device and Advanced Hacking Device |
The Hostile Raid
Section titled “The Hostile Raid”Needs 20 hostiles and 15–20 defenders online and an hour since the last one; started at an NPC at the WN spawn. Preparing (1:30) → Phase 1, capture the City (WN 300 points against EN 600) → Phase 2, 13:20 on the clock, hack seven SKALA computers for “complete SKALA failure” and a guaranteed meltdown. The radio lines, in order:
“West Noobian Forces have been detected preparing an attack. Gather your forces & prepare to defend the city!” · “A West Noobian ship has been spotted shelling the city!” · “THE WEST NOOBIANS ARE CAPTURING THE POINT, STOP THEM!” · “The city has fallen, fall back and defend the plant!” · “We have taken the city! Capture the terminals.” · “A reactor computer has been hijacked, keep going!”
The TCG’s Hostile Raid card and the whole SKALA mechanic come from this sequence.
West Noobia cards in Critical Mass
Section titled “West Noobia cards in Critical Mass”WNAF Conscript · WN Hacking Device · Hostile Raid · Federal Ranger
“Functions as an A-Card” is the wiki’s own description of the Hacking Device; the Ranger’s Q-card and scan immunity are the wiki’s. INFERRED (TCG): the Conscript’s Chainbreaker pack bonus is named after the operation, not described by it.