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Glossary

Glossary · abbreviations · slang · TCG terms

From MH:Abbreviations, MH:Reactor_Guide and the TCG rules. Entries marked TCG are the game’s own vocabulary.

TermMeaning
NNP / NNPPNaramo Nuclear (Power) Plant
DOE / DoEDepartment of Energy — the civil side
SECFORDoE Security Forces = Plant Security
PM, LO, RO, SM, CO, PDPlant Maintenance, Logistical Operations, Reactor Operations, Shift Manager, Corporate, Plant Director
POC, CSO, DoEE, DoSFThe four DOE Plant Executives
HOROHead of Reactor Operations
PS, TRT, PSDPlant Security, Tactical Response Team, Personal Security Detachment
GSP, GSFM, SOC, NSP, 13ACR, 4NSB, 345th, 239thStratocracy military teams and sub-units
3ND3rd Noobic Division
LMP, NMP, SMPLocal Military Police, Noobic Military Police, Stratocratic Military Police (legacy)
NAMS / FEDGOVNaramo Administration and Moderation Services — the Federal Government, i.e. the moderators
CSP / 8NECCivil Service Personnel = 8th Noobic Engineering Corps — the developers
2NIA2nd Noobic Intelligence Agency
NES, ANRO, ANROCOMPlayer factions (engineering; reactor operations) and ANRO’s command body
NOSHANoobic Occupational Safety and Health Administration — the stim team
WN / WNAF / WNDF / WNSDFWest Noobia(n) Assault Force and its in-game variants
FRR, FMDF, BFO, 1SFA, 14thFederal Ranger Regiment, Federal Maritime Defense Force, Bloxian Foreign Oversight, 1st Support & Foreign Aid, 14th Field Reconnaissance Company
EN, KBEast Noobia, Korbloxia
eardA Bloxian autonomous province
CR, CHP, AUX, Gens, Turbs, FW, CV, RV, Ext, Comms, EDGControl Room, Checkpoint, Auxiliary Gate, Generators, Turbines, Feedwater, Coolant Valve, Relief Valve, External grid, Comms tower, Emergency Diesel Generator
PO, POEAPower Order, Power Order Efficiency Act
Bravo-8Reactor start-up code
SCRAM, AZ-5Emergency rod insertion (“Safety Control Rod Axe Man”; AZ-5 is the RBMK term)
SKALAThe seven raid-hackable reactor computers and the Control Room panel that shows them
TREK, SPSThe vehicle system; studs per second
“Bradley”, “M113”, “Humvee”, “Abrams”Player nicknames for the XM64, the M52 family, the PMV / LLUV, the RM-5 Greinour
SB / CBStaff Bunker / City Bunker
Cycling / DumpingRelief valve usage patterns
ColaBloxy Cola
stim, larpRoleplay-for-its-own-sake culture terms (12NSC, NOSHA)
nuggetA limbless player
stationedStanding in a guard circle for XP — and the TCG posture
authed civ, westoids, FedsSlang: authorized civilian, West Noobians, the Federal Government
GubbyThe invasive bunny (a 10,000-Robux gamepass; “a 2NIA lab leak”)
Shift — TCGOne player’s full turn: Shift Start, Operations, Incident, Shift End
Swipe — TCGThe per-shift spend: 2 + Facilities, cap 6
Clearance Level — TCGThe keycard letter you hold: best GRANTS, floor D, cap Q
Station / Recall — TCGPutting a Personnel on a post (can block, counts as OPERATOR); taking it off
Orientation — TCGNew Personnel cannot strike or station until your next Shift Start
Strike / Intercept — TCGAttack; block with a stationed unit
Alarm Board — TCGThe three Incident slots on a shift
Base Load — TCG+150 K at your Shift Start (+200 K with 3+ HACK counters)
HACK counter — TCGA hacked SKALA computer; seven is a meltdown
Lockout — TCGThe four-shift SHUT DOWN after a SCRAM
Perfect Shift — TCGThe seven-Power-Order win
Supply crate — TCGAn 8-card booster, delivered by Logistical Operations
Promotion — TCGMerging copies into a levelled instance
Issued by NAMS — TCGA card granted by staff