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Card values

Values · XP-equivalent · public at /api/values

Every card instance has a value in XP, used by the trade floor and shown as a chip on inventory rows and trade items. The formula is public and so are its inputs.

value = base(effectiveRarity) × printMultiplier(print) × (1 + 0.15 × level) × override(cardId)
InputValue
base by rarityC 60 · U 120 · R 350 · RH 700 · X 2,000 · AA 3,000 · Z 6,000 · P 1,500 — the same numbers as the shop’s single-card prices
printMultiplierSTANDARD 1 · HOLO 2 · ALT 2.5
levelBonus0.15 per promotion level
effectiveRarityThe instance’s rarity override if it rolled one, else the card’s rarity
overrideA per-card multiplier, default 1, set by the Game Master with an audited reason (none set in Critical Mass today)
InstanceValue
Standard Issue, standard print, level 060
Service Grade holo240
Restricted, level 3350 × 1.45 = 507
Restricted Holo (always holo), level 01,400
Executive holo, level 52,000 × 2 × 1.75 = 7,000
Classified (always holo)12,000

Values are integers (rounded).

  • Trades: the 40 % floor and the 30 % XP cap are computed from these values.
  • Inventory: each row shows its value; the archive can sort by it.
  • Shop: single-card prices are the base values; the weekly Spotlight is listed at base minus 25 %.

Values are XP-equivalents for fairness only. Nothing converts to money, and nothing is sold for money.