Card anatomy
Frame · 63.5 × 88.9 mm · 750 × 1050 px
Every card is rendered from data: the frame is drawn by the client from the card’s record and the artwork is a separate raster asset. All five types share the same skeleton.
The shared skeleton
Section titled “The shared skeleton”| Zone | What it shows |
|---|---|
| Title bar | Card name (display italic). Faction glyph on the left. Clearance keycard chip on the right, in the lore colour: Z Q A BA BS C D E; a ”—” requirement prints an outlined blue chip with a slash —. |
| Swipe cost | Top-left disc. 0–5. |
| Art window | Full-bleed master, cropped per type. |
| Type strip | Type plus subtype or class (WEAPON / VEHICLE / TOOL; ACT / DOCTRINE / REACTIVE; TARGET SHIFT / SITE-WIDE). |
| Text box | Keywords in small caps bold, then abilities with a bold title (“Repair”, “Code Bravo-8”). HEAT values in ember, COOL values in sky. Kelvin always written “1,420 K”. |
| Footer | Set icon, card ID in mono (NAR-CM01-013), rarity glyph (keycard chip), artist credit. Promoted instances show level pips here. |
The faction accent bar runs down the left edge; the rarity treatment sits on the frame (see Rarities).
Per type
Section titled “Per type”| Type | Art window | Specific fields | Notes |
|---|---|---|---|
| Personnel | 690 × 480, top | HP pod bottom-right, ATK pod bottom-left, trait line under the art (OPERATOR · GUARD · HAZMAT) | Stat pods echo the keycard shape. UNIQUE shows one star left of the name; EXECUTIVE a two-star bar (the DSF’s “two stars”). |
| Equipment | 690 × 400 | Class badge on the type strip; bonus pills (+ATK / +HP / HACK) under the art; restriction line (“STRATOCRACY or SECFOR only”) | Vehicles get a wider 690 × 360 letterbox. |
| Facility | 690 × 520, landscape | Integrity shield bottom-right; GRANTS keycard chip large under the name; Posts (n) pips on the type strip; the +1 Swipe icon on the footer | Blueprint grid texture; Neutral infrastructure uses the plant’s white / grey. |
| Procedure | 690 × 420 | Subtype ribbon; Clearance chip enlarged for ACT | ACT frames carry a red “DoE EXECUTIVE” seal; DOCTRINE frames a brass command seal. |
| Incident | 690 × 380, wide alarm-panel art | ALARM: box (amber); DURATION pips or CLEAR: box (green); scope tag | Styled as the Control Room’s main notification panel: black background, amber text. SITE-WIDE adds a double border. |
Faction colours
Section titled “Faction colours”| Faction | Primary | Accent | Why |
|---|---|---|---|
| DOE | hazmat yellow | safety orange | RO / PD yellow hazmat, PM orange hazmat |
| SECFOR | cobalt | hi-vis | BS keycard is blue; PS wear the hi-vis vest |
| Stratocracy | olive | brass | 3rd Division olive drab, brass insignia, tiger-stripe SOC |
| West Noobia | slate grey | blood | “gray or dark green clothing, red nametags, and black rifles” |
| Bloxian | teal | sky | twenty years ahead technologically; NVG green-blue |
| Neutral | steel grey | navy | plant infrastructure, civilians, contractors; 2NIA cards swap the accent to Z purple |
Format NAR-<SET>-<NNN>[-<VARIANT>]. CM01 is Critical Mass; promos use DR plus a year (DR26). Numbers are zero-padded, assigned once, never reused and never re-sorted: a renamed card keeps its ID; a removed card is archived with its number burned. Variants (-AA archive art, -F foil, -S### serial) never get their own base number.
Instances and promotion
Section titled “Instances and promotion”What you own is an instance of a definition. Errata apply to every copy automatically. An instance carries its own holo / alt print, a level from Promotion (0–10, with stat modifiers), and possibly a clearance override or rarity override rolled during a promotion. The frame follows the overrides; the definition does not change.
Illustrations are original, anime-style, with the logo’s orange / red / blue key light, delivered full-bleed so Archive Art variants can reuse the master. No Roblox screenshots and no community-wiki images are used as card art. The 30 Critical Mass illustrations are published under CC BY 4.0 NaramoTCG (see Credits).