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Card anatomy

Frame · 63.5 × 88.9 mm · 750 × 1050 px

Every card is rendered from data: the frame is drawn by the client from the card’s record and the artwork is a separate raster asset. All five types share the same skeleton.

ZoneWhat it shows
Title barCard name (display italic). Faction glyph on the left. Clearance keycard chip on the right, in the lore colour: Z Q A BA BS C D E; a ”—” requirement prints an outlined blue chip with a slash .
Swipe costTop-left disc. 0–5.
Art windowFull-bleed master, cropped per type.
Type stripType plus subtype or class (WEAPON / VEHICLE / TOOL; ACT / DOCTRINE / REACTIVE; TARGET SHIFT / SITE-WIDE).
Text boxKeywords in small caps bold, then abilities with a bold title (“Repair”, “Code Bravo-8”). HEAT values in ember, COOL values in sky. Kelvin always written “1,420 K”.
FooterSet icon, card ID in mono (NAR-CM01-013), rarity glyph (keycard chip), artist credit. Promoted instances show level pips here.

The faction accent bar runs down the left edge; the rarity treatment sits on the frame (see Rarities).

TypeArt windowSpecific fieldsNotes
Personnel690 × 480, topHP pod bottom-right, ATK pod bottom-left, trait line under the art (OPERATOR · GUARD · HAZMAT)Stat pods echo the keycard shape. UNIQUE shows one star left of the name; EXECUTIVE a two-star bar (the DSF’s “two stars”).
Equipment690 × 400Class badge on the type strip; bonus pills (+ATK / +HP / HACK) under the art; restriction line (“STRATOCRACY or SECFOR only”)Vehicles get a wider 690 × 360 letterbox.
Facility690 × 520, landscapeIntegrity shield bottom-right; GRANTS keycard chip large under the name; Posts (n) pips on the type strip; the +1 Swipe icon on the footerBlueprint grid texture; Neutral infrastructure uses the plant’s white / grey.
Procedure690 × 420Subtype ribbon; Clearance chip enlarged for ACTACT frames carry a red “DoE EXECUTIVE” seal; DOCTRINE frames a brass command seal.
Incident690 × 380, wide alarm-panel artALARM: box (amber); DURATION pips or CLEAR: box (green); scope tagStyled as the Control Room’s main notification panel: black background, amber text. SITE-WIDE adds a double border.
FactionPrimaryAccentWhy
DOEhazmat yellowsafety orangeRO / PD yellow hazmat, PM orange hazmat
SECFORcobalthi-visBS keycard is blue; PS wear the hi-vis vest
Stratocracyolivebrass3rd Division olive drab, brass insignia, tiger-stripe SOC
West Noobiaslate greyblood“gray or dark green clothing, red nametags, and black rifles”
Bloxiantealskytwenty years ahead technologically; NVG green-blue
Neutralsteel greynavyplant infrastructure, civilians, contractors; 2NIA cards swap the accent to Z purple

Format NAR-<SET>-<NNN>[-<VARIANT>]. CM01 is Critical Mass; promos use DR plus a year (DR26). Numbers are zero-padded, assigned once, never reused and never re-sorted: a renamed card keeps its ID; a removed card is archived with its number burned. Variants (-AA archive art, -F foil, -S### serial) never get their own base number.

What you own is an instance of a definition. Errata apply to every copy automatically. An instance carries its own holo / alt print, a level from Promotion (0–10, with stat modifiers), and possibly a clearance override or rarity override rolled during a promotion. The frame follows the overrides; the definition does not change.

Illustrations are original, anime-style, with the logo’s orange / red / blue key light, delivered full-bleed so Archive Art variants can reuse the master. No Roblox screenshots and no community-wiki images are used as card art. The 30 Critical Mass illustrations are published under CC BY 4.0 NaramoTCG (see Credits).