CM01 · CRITICAL MASS · OPERATOR HANDBOOK
The plant
is online.
The operator handbook for NARAMO TCG — how a shift is played, every card in Critical Mass, how supply crates and XP work, and the lore of the Naramo Nuclear Plant in 1963 East Noobia.
ナラモTCG ウィキ
Report in
Section titled “Report in” What is NARAMO TCG Two reactors, one number that is your life, your engine and your clock. Meltdown the opponent or run the Perfect Shift.
Your first shift The tutorial, step by step, in the Shift Supervisor's own words: play, station, cool, strike.
The daily supply run Three free crates a day, shift pay every six hours, and what to open first.
XP and shift pay Where XP comes from, what it buys, and the streak that pays for showing up.
Control room
Section titled “Control room” Core Temperature 650 / 1,000 / 1,420 / 2,400 / 3,120 K — the five readings every operator knows by heart.
Clearance and Swipes Keycards instead of mana: a letter you earn by holding places, and a badge you swipe.
SKALA hacks and SCRAM Seven hacked computers is a meltdown. One emergency stop, four shifts of silence.
Plant Security ladder Ranked ratings map onto the SECFOR ranks, from Junior Watchman to Security Commander.
Archive
Section titled “Archive” Set 001 — Critical Mass Thirty cards, six factions, one Classified bunny. Every card has its own page.
Rarities and reveal lines Standard Issue to Classified: the eight tiers, the keycard glyphs and what the panel says when you pull one.
Crate odds Slot by slot, the published odds of the Critical Mass supply crate and the Executive+ guarantee.
Lore: the plant Zones A, B and D (there is no Zone C), the Control Room, and who reports to whom.