The daily supply run
Logistical Operations · "Keeps the plant working like clockwork."
Supply crates are delivered by Logistical Operations — in lore, the DOE department that hauls fuel rods, diesel and Bloxy Cola from the factory to the plant in armoured transports. In the game, LO’s deliveries are the free cadence that grows a collection. Nothing here costs money; there is nothing to buy with money anywhere in NARAMO TCG.
What arrives every day
Section titled “What arrives every day”| Delivery | What | Cadence |
|---|---|---|
| Daily crates | 3 × Critical Mass Booster (8 cards each) into your crate inventory | Every 24 h; claim from the Packs page. Crates you own stay openable forever |
| Shift pay | 150 XP + a streak bonus | Every 6 h; claim from the Shop. Claiming within 12 h of the previous claim continues the streak |
| Daily Packs 1–3 | Three rotating crates with special rolls (faction filters, holo plates, Restricted-or-better last slot…) | Regenerated at 00:00 UTC; bought with XP, up to 3 each per operator |
| Daily card offers | Six single cards, weighted toward Restricted and above, one in three as a holo print | Daily; one copy per operator per offer |
| Spotlight | One Restricted Holo or better card at 25 % off, ten in stock | Weekly |
The Nav and the mobile tab bar show an attention dot when shift pay or daily crates are claimable.
A good first day
Section titled “A good first day”- Claim the three crates and open them. Each crate’s slots 1–5 are Standard Issue, slot 6 is Service Grade, slot 7 is Service Grade or better, slot 8 is Restricted or better (odds). The first ten crates you ever open guarantee at least one Executive-or-better pull.
- Claim shift pay. 150 XP plus the streak. Come back in six hours for the next one; the streak grows by 25 XP a step up to +150.
- Watch the pack summary. Cards you already own are marked as duplicates and pay XP at double rate (“salvage”); a fourth copy still lands in the archive and is fodder for Promotion.
- Spend XP where it counts. A Daily Pack with a roll you like (say RESTRICTED OR BETTER or HOLO PLATE) is usually a better use of 250–600 XP than the permanent 400-XP booster. The shop page explains each roll.
- Build a deck from what you have: the game only needs 40 cards, one bloc plus Neutral, and Neutral infrastructure (Coolant Pumps, Control Room) goes in every deck.
Pity and protection
Section titled “Pity and protection”The supply system never lowers your odds; it only forces floors:
- Executive or better within 60 crates. If 59 consecutive Critical Mass crates have not produced an Executive, Archive Art or Classified card, the 60th crate’s last slot is forced to one. The counter is shown in the collection (“Next guaranteed Executive+ in N crates”).
- No duplicate Executive / Archive Art / Classified until you own every card of that tier in the set.
- Restricted Holo rolls that you already own three times are re-rolled once.
In lore
Section titled “In lore”The Cargo Train delivers 22 crates on a 15-minute cooldown, LO interns start at rank 0 with a D keycard, and the DOE Supply Tug is the only vehicle allowed inside the plant. The crate on the belt at the start of every opening animation is that Cargo Train.