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Crate odds

Odds · CM01-BOOSTER · generated from the live config

The odds page inside the game is generated from the same configuration object the server rolls with, so it cannot drift from reality. The numbers below are the live Critical Mass Booster configuration.

SlotPoolOdds
1Standard IssueC 100 %
2Standard IssueC 100 %
3Standard IssueC 100 %
4Standard IssueC 100 %
5Standard IssueC 100 %
6ServiceU 100 %
7Service+U 90 % · R 10 %
8 ★Restricted+R 74 % · RH 18 % · X 6 % · AA 1.5 % · Z 0.5 %

Holo chance on slots 1–7: 3 % each. Slot 8 has no holo roll of its own because RH, X, AA and Z are holo by definition.

OutcomeProbability per crate
At least one Restricted or better100 % (slot 8)
Two Restricted-or-better cards10 % (slot 7 upgrade)
Restricted Holo or better26 %
Executive or better8 %
Archive Art or Classified2 %
Classified0.5 %
At least one holo among slots 1–7≈ 19 % (1 − 0.97⁷)
RuleBehaviour
Executive+ within 60If 59 consecutive Critical Mass crates contain no X, AA or Z, the 60th crate’s slot 8 is forced to one of them at their relative weights (X 75 % · AA 19 % · Z 6 %). Resets on any X/AA/Z pull. Shown in the collection as “Next guaranteed Executive+ in N crates”.
First ten cratesYour first ten crates of a set guarantee at least one Executive-or-better (forced on the tenth if needed). Once per operator per set.
No duplicate X / AA / ZUntil you own every card of that tier in the set, a roll that lands on an owned card is re-rolled within the tier.
RH re-rollA Restricted Holo already owned ×3 is re-rolled once.

Pity never lowers odds; it only forces floors.

An event is a signed, time-boxed overlay on the base config. It must carry a human-readable disclosure that the odds page prints during the window (“Slot 7 R chance 10 % → 20 %; slots 1–2 hostile factions only”). Modifiers cannot reduce a pity floor and cannot raise the Classified weight beyond twice the base. Daily Pack rolls are the same mechanism, one day at a time.

Every change to the odds creates a new config ID; a crate records the ID it was rolled under, and the previous three configs stay viewable. Per-card weight overrides (a card made more or less common within its rarity) are listed by name — there are none in Critical Mass today.